![]() ![]() That's an over simplification of packet loss but it's still a good example. Here's an example, if my packet loss is 30% and I shoot 10 bullets at an another player, only 7 rounds would be registered. Packet loss: Packet loss occurs when "packets" of data sent via a network fail to reach their destination. This is because every few minutes hulu buffers, taking up more network resources and sending your ping higher. Jitter is usually caused by other computers or programs, for example another computer on your network streaming hulu will cause ping spikes but it is also caused by unstable internet connection, overloaded nodes and such. The higher the fluctuation the more "lag" you experience, usually manifesting in "jumping" (see video). Most connections will have a jitter of +/- 5ms meaning your ping will fluctuate by 5ms, for example a 45ms ping could be between 50ms and 40ms. In video games, jitter is one of the worst problems you can face. Jitter: Jitter is the variation of ping over a given time period, the higher the jitter the more unstable your connection will seem. So how can you find out what your ping is? Well most games will have it listed on the score board, if it doesn't you'll need to find the servers location or IP address. On the flip side most high pings aren't stable, meaning its near impossible to compensate for, many servers kick for high ping, and you'll never be able to compete with the ultra low pings (40ms or less). On the positive side, a high stable ping can be compensated for, if you play a lot it will become second nature and won't affect your gaming experience negatively. High pings are a double edged sword, it can both help and hinder you. Most people agree that a ping of 125ms is very playable for online first person shooters such as Battlefield 3 and Call of Duty: Modern Warfare 3. What is Ping: Ping is the total time it takes to send and receive a piece of information and is measured in milliseconds. ![]()
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